We know what a NES game looks like. Much to the consternation of classic PC and arcade enthusiasts, Nintendo's hardware dominates our collective memory of the "8-bit" aesthetic; when an artist, game developer, or barcade owner invokes "8-bit" art, the imagery they rely on comes not from the Apple II, BBC Micro, or PC-8801, but from the 56 colors possible on the Nintendo Entertainment System. When Final Fantasy recalls its late 80s heritage, it pulls its spritesheets from the NES, not the MSX2. When Capcom needs to print anniversary merchandise for Mega Man, they draw not on the richer colors of the Wily Wars ports, but on the harsh azure and cyan of the NES originals. Shovel Knight wears its NES inspiration proudly and makes few deviations from that aesthetic, sharing almost every color in its palette with DuckTales, Castlevania, and Batman: The Video Game. Many of these recollections distort the visual reality of the NES with RGB colors--